
Dive into the Arena, get huge rewards and stat boosts, and head to the Bazaar for valuable items!
This update's packed to the brims with awesome new stuff, but let's kick things off with the big one: the Arena.

ENTER THE ARENA
The Arena is an all-new PvP mode where you face off against other players for huge rewards and even bigger bragging rights.
Arena Battles
Arena Battles are asynchronous – where you take control of your Arena Offense team and fight against other players’ Arena Defense teams (which are AI-controlled).
To start fighting in the Arena, you'll need to first set your own Arena Defense team.
You'll need Arena Tokens to fight Arena Offense Battles. You'll get +1 Arena Token per hour, but it will stop when you hit the limit of 10 Tokens – so make sure to use them when you have them to maximize your progress.
You'll also get some extra free Arena Tokens from Playtime Rewards every day, as well as being able to get them on demand from the Gem Shop.
To start Arena Offense Battles, just head to the Offense tab to see a list of opponents in your League. From there, choose an opponent to fight. Your opponents list will refresh automatically over time, but you can also refresh your list for Gems.

Leagues & Arena Points
You'll win and lose Arena Points as you fight Offense Battles, and as other players try to beat your Arena Defense.
As you earn more Points, you'll climb up the Arena Leagues. Higher Leagues means harder battles, but even better rewards.
Arena Rewards & Weekly Reset
Every Arena Offense win earns you Arena Points, Trophies, and Arena Coins. The higher your League, the better your rewards.
You'll also earn huge Weekly Rewards depending on which League you finish in at Weekly Reset.
The Weekly Arena Reset is at 11:00 UTC every Monday, at which point rewards will be automatically handed out to all eligible players.
After Weekly Reset, everyone will start at the minimum number of Arena Points for their League – and the race begins.
Note: Arena Inactivity. You must fight in a minimum required number of Arena Offense Battles each week to qualify for Weekly Rewards. If you do not, you will be considered Inactive; you will not receive any Weekly Rewards, and you will be demoted one League per Week at Weekly Reset.

Trophies & Trophy Room
Winning Arena Offense battles gives you Trophies. The Trophies you win depends on your current League – Bronze Trophies in Bronze Leagues, Silver in Silver, and Gold in Gold.
You'll take these Trophies to fill your Trophy Room, which gives your Invokers (and therefore Titans!) permanent Stat Boosts in every game mode.
These Stat Boosts are divided by Element, and it's up to you which Element and which Stat you focus.
Stat Upgrades are divided into three categories within each Element:
Attack: ATK%, Crit Rate, Combo SPD and Crit DMG
Defense: HP%, DEF%, RES, Instinct
Utility: ACC, Skill RECOV, Mana GEN, Skill SPD

Arena Coins & Bazaar
The Bazaar is a special market with valuable items – such as Codexes, Stars, Titanhearts, and Echoes – that can only be acquired with Arena Coins.
As mentioned, winning Arena Battles gives you Arena Coins, but you can also go to the Coin Crafter at the Bazaar and melt any spare Trophies into Arena Coins.
There are multiple sections at the Bazaar – Daily, Weekly, and Monthly – each with their own limits.
- The Daily tab resets at 00:00 UTC each day
- The Weekly tab resets at 00:00 UTC each Monday
- The Monthly tab resets at 00:00 UTC on the 1st day of the month
Arena Battle Modifiers
The Stats of your Invokers and Titans are modified when you enter the Arena to ensure faster, more exciting fights, more skill uses, and more Titans. Here are the modifications:
Invoker Stats
8x MAX HP
1x Ultimate Mana Gen (unchanged - same as in other Game Modes)
2x Titan Mana Gen
Skills start at 70% Cooldown
Titan Stats
All Stats reduced by 95% across the board
Bound Effects are unaffected
Titan Cooldown is set to 90s (instead of 180s in other Game Modes)
We're excited to see what strategies you discover!
That's the Arena in a nutshell, but we've still got a lot more to cover:

TITAN INVOKATION ORDER
This is something a lot of you have asked for, and something we've wanted to do for a while – so here it is!
You can now set your Titan Invokation Order in every battle. When playing on Auto, this defines which Titans will be invoked in which order.
This adds a massive layer of strategy to Arena Battles, and also a huge layer of control and planning to Boss Battles and other game modes.
SMARTER TITAN INVOKATION
Everybody hates wasting Titans, so we've made your team a little less trigger-happy when it comes to Invokation. Here's our new Invokation logic.
Instant Invokation. No waiting around, Titans will be Invoked instantly as soon as you have enough Titan Mana – as long as the other conditions are met.
Invokation Order. If you set your Invokation Order manually, then this is the order they'll be Invoked in. If not, Titans will be Invoked in order of their Power – strongest first.
Invokation Position. Your Invokers will now attempt to move within casting range before Invoking a Titan, in order to maximize their impact – of both the Titan's Skills and their Invokation Effect – without wasting precious time running up to the enemy.
Invokation Hold. Invokers will hold onto their Titans if there is no Boss, Miniboss, Elite enemy, or Enemy Structure present, or if there are fewer than 3 Common enemies present.
Emergency Invokation. Invokers will still invoke Titans regardless of situation if they drop to under 15% MAX HP with a Titan available.
Titan Enemy Targeting. Titans will prioritize and target enemies in a 14m radius, in the following order: Boss ➤ Miniboss ➤ Enemy Structure ➤ Elite Enemy ➤ Common Enemy. Again, this prevents the Titan spending time running back and forth targeting random enemies.
Keep an eye on this when you play, and let us know how it feels over on the Invokers Discord!

MULTI PROFILES & CROSS-PLATFORM SUPPORT
Another thing heavily requested by our community over on Discord – the ability to have multiple Game Profiles, and to switch between iOS and Android devices quickly and easily.
Here's how it works:
Accounts. From the Account tab inside Settings, you'll be able to link your game to a Google Account, an Apple ID, and either Apple's Game Center (iOS) or Google Play Games (Android), depending on your platform.
This is what you're used to at the moment, and is an important step in protecting your account and progress – but with the added options of Game Center and Play Games. Note that you must enable these services on your device in order to save your progress with them.
Multiple Account Connections. You are now able to connect your Invokers game Account to multiple external accounts at the same time – for example, Apple ID and Google Account simultaneously.
Cross-Platform Support. “Login with Google” is now available on iOS, allowing you to play across multiple platforms.
Game Profiles. Within each Account, you can now create and manage up to 3 Game Profiles. Each Profile is effectively an entirely independent Invokers profile, with its own collection, progress, and purchases. You can now run your own challenges or test out new approaches and playstyles with ease.
To manage and switch between Profiles, head to Settings and go to the Profiles tab.
Go connect your accounts and try it for yourself!
TITAN BALANCE UPDATE
In light of recent changes we've also made some broad changes to Titan balance.
Epic and Legendary Titans have had their strength decreased at higher Levels, so they don't have too much of an advantage over Rare Titans. Here's a quick summary:
Epic and Legendary Titans: ATK, HP, and DEF have been decreased.
Bound Effects are unchanged.
Stat Scaling when Levelling up:
Rare Titans stat scaling decreased by ~12%.
Epic Titans stat scaling decreased by ~23%.
Legendary Titans stat scaling decreased by ˜28%.
Crit Damage Stats decreased at Level 60:
Rare Titans: 77.5% -> 50%
Epic Titans: 116% -> 60%
Legendary Titans: 155% -> 70
These changes might seem significant, but Titans were too overpowered relative to both direct-damage and DoT invokers – they were dealing the vast majority of damage versus most Bosses when upgraded, relative to how much your Invokers dealt. Titans Stats were also too overpowered for the Arena – with no Invoker able to withstand a single Invokation.
For a full breakdown of the Titan changes, check out our dedicated rebalance post.
MYTHICAL TITAN CHANGES
Previously, the plan for Mythical Titans was to have them be universal Titans – similar to Litria – that can be used by Invokers of any Faction.
That's now being updated – every Faction will now receive their own, personal Mythical Titans as we move forward with development. They will function the same as normal Titans from the Faction, but be even more awesome.
The first we'll be adding is a Mythical Stoneheart Titan – a very special stone dragon.
Note:
We currently have one Mythical Titan in the game. For those of you that have already summoned that Titan, they have been moved to the Stonehearts Faction for now. When we add the new Mythical Titan to the Stoneheart Faction, you will receive it automatically – it will take the place of your current Mythical.
Litria is unaffected by this change. She's still going to be a powerful, unique Titan that can be used by anyone.
We're excited about the prospect of all the awesome Mythical Titans to come. Ironbands Titan made of iron scales, anyone? Yes please.
BOSS STAT OVERHAUL
In light of decreasing Titan Damage, we've also made all our Bosses easier to beat – we've decreased their Stats significantly in most cases, particularly on higher Stages, and also adjusted some of the Immunities from a recent update.
Here are the changes:
Ulgorim
Significantly decreased MAX HP from Stage 5+ (between 16% and 50%)
Decreased ATK
Omnissi (Astral)
Minor MAX HP changes
Significantly decreased ATK on most Stages
Omnissi (Fire)
Decreased ATK on Stages 9 to 15
No longer immune to Burn debuffs, but will now take 0 damage from Burn debuffs. This means Burn debuffs can still be cast on Omnissi, and Invokers with Skills and effects that work based on debuff count are still effective. This has been added to Omnissi's Unrelenting Heat Passive skill.
Omnissi (Earth)
Decreased ATK on Stages 10 to 14
No longer immune to Bleed debuffs, but will now take 0 damage from Bleed debuffs. This means Bleed debuffs can still be cast on Omnissi, and Invokers with Skills and effects that work based on debuff count are still effective. This has been added to Omnissi's Shattered Earth Passive skill.
Omnissi (Wind)
Decreased ATK on Stages 10 and 11
Omnissi (Water)
Minor MAX HP changes
Decreased ATK on Stages 10 to 16
Omnissi (Dark)
Major MAX HP reduction on Stages 10 to 16
Decreased ATK on Stages 10 to 16
Pentiax
Reduced MAX HP and decreased ATK on Stages 14 to 16
Galvos
Reduced MAX HP on Stages 12 to 16
Decreased ATK on Stages 6 to 12
Increased ATK on Stages 13 to 16, as well as Stages 1 and 2
Hyxxis
Skill 1, Ensacment, updated. After encasing a Tank, casts a Sludge debuff on the target that prevents Hyxxis from targeting that same Invoker. This Skill also now instantly kills Titans if it used against them.
New Passive – Sludger. Decreases the cooldown of the Ensacment Skill by 1s every time a Burn or Bleed debuff is cast on Hyxxis.
Koltmos
Minor MAX HP changes across most Stages
Decreased ATK across all Stages
Removed Bleed immunity.
New Passive – Blood of Coldscale. Koltmos takes 80% less damage from Bleed debuffs.
Althar
Minor MAX HP changes
Decreased ATK
Removed Bleed immunity.
New Passive – Bloodless. Casts an Invincibility buff on Althar, lasting 10s, every time a Bleed debuff is cast on Althar.
Sakiel & Demon Sakiel
Removed Bleed immunity.
New Passive – Soul Corruption
Every time a Burn or Bleed debuff is cast on Sakiel, grants Sakiel one of the following buffs at random:
[20% RES UP] buff, lasting 15s
[Unkillable] buff, lasting 15s
[Invincibility] buff, lasting 15s
[Immunity] buff, lasting 15s, protecting Sakiel against 4 debuffs
[Shield] buff, equal to 20% of Sakiel's MAX HP, lasting 15s
[3% Regeneration] buff, lasting 10s.The [Regeneration] buff ticks 1 time every 2s. Each tick heals Sakiel by 3% HP.
This occurs for each [Burn] or [Bleed] debuff cast on Sakiel.
In addition to Titans, we've also got some Invokers changes for you!
Matescu Ultimate Change. We've adjusted his Ultimate Skil, Sagastorm. His heroically awesome kneeslide now slides 9m, with an 11m AoE, and casts from up to 15m away – so it should no longer activate too far from its target.
Charge Explosion Changes. We’ve adjusted the explosion radius for multiple Invokers after they finish Skills which see them charging towards a target. In every case, the explosion’s got bigger! More bang for your buck.
Judicator Kalistia Skill 3, Divine Spire – explosion radius after Charge increased from 4.5m to 8.5m
Arami Skill 3, Darting Panther – explosion radius after Charge increased from 5.5m to 7.5m
Kolldon the Summit Skill 3, Primal Rush – explosion radius after Charge increased from 7.5m to 9.5m
Skill Description Improvements. We’ve updated the Skill descriptions for a handful of Invokers to make them easier to understand or to better reflect how the Skill actually works.
Fatefinder Dylaine – fixed the description for her Ultimate Skill, Final Fate, to more accurately reflect the behavior of her dice rolls
Ravizia – fixed the description for her Ultimate Skill, Unleash Stolen Life
For a full breakdown of the specifics, check out our dedicated rebalance post.
UNLOCKABLE OMNISSI
Another feature requested by many of you on Discord!
You can now unlock any Elemental version of Omnissi for 24 hours, whenever you want – for 500 Gems.
We've also added a ton of quality-of-life features and other miscellaneous changes:
BATTLE
Smarter Healing Logic. AI-controlled Invokers will no longer use their healing skills if the target has over 75% HP.
Smarter Skills. AI-controlled Invokers will no longer use their Active Skills if the enemy has less than 35% HP and is not a Boss, Miniboss, Elite Enemy, or Enemy Structure.
Tolerance Set Upgrades. We doubled the Stat Bonuses you get from every 5-piece Tolerance Set from 10% to 20% for every single Stat.
Note: This does not affect the Tolerance percentage, just the Invoker Stat Bonuses.
MISCELLANEOUS
Improved Rune-hunting Redirect. When redirecting from the Awakening interface to the Campaign to hunt for Runes, it will now automatically send you to the relevant Campaign Chapter on the highest available difficulty – where it drops the most Runes.
Faster XP Counting. When using + or - to select XP Potions to level up Invokers, it now counts much faster. A nice suggestion from our community!
New Summon Reveal visuals. We upgraded and optimized our Summoning Reveal visuals. This doesn't affect the Invoker animations themselves, just the environment around them.
Miracle Orb Bonus. Increased the requirements to get a free Mythical Titan from Miracle Orbs – from 45 Miracle Orbs to 100.
Accuracy Information on Skill descriptions. We've added a list at the bottom of every Skill description that tells you which debuffs and effects require Accuracy (which ones will go through an Accuracy vs Resistance check against the target).
- Login Rewards Invoker Change. Zalasi, on Day 150, has been replaced by Redd Riot.
- Gear Storage Limit has been set to 4,000 Relics. You'll need to Sell, Crush, or equip Relics to keep battling after that.
QUESTS
Progress Quests Pages 18, 19, 21. The requirements to find 10 4* Relics have decreased. Now you just need to find 4.
Bonus Quests. Decreased the required number of Spire Battles from 20 to 5. Added new Boss Mode Quests. Increased Energy reward from the main Quest from 100 to 200.
More Rare Codex Rewards. The Quests to defeat Ulgorim (Stages 1-16; 1, 10, and 20 times) now award more Rare Codexes and Prisms instead of Epic.
Daily Quest Rewards. Decreased the Energy for beating 1 Campaign Level and 1 Boss Battle – was 100 Energy, now 50 Energy.
- Monthly Quests. The Quest to summon 200 Invokers now grants 3 Destiny Stars as a reward, instead of 3 Fate Stars (starting at Level 25).
TEAM SELECTION
Power-Select: When entering a new level your team will be preselected and automatically filled with Invokers & Titans based on their Power and Class. This helps speed things up for levels where you don't have a successful team saved already.
Campaign Saved Teams: Teams are now saved per Chapter, so you don't have to keep re-selecting your team when going back through Chapters to earn Stars. This was a suggestion from our community – we hope you like it!
FIXES & OPTIMIZATIONS
Network Optimization. We've improved the overall experience for players with slow or unstable internet connections.
Map Performance Fixes. Fixed some common lag issues on the Map screen.
Memory Optimizations. Optimized memory usage and fixed some issues. Should make everything run a little smoother.
COMMUNITY-REPORTED FIXES
Rune Count Bug. Fixed an issue where the Rune count was mismatched between Multi-Battle Battle Reports and your Inventories.
Progress Quest fix. Fixed a bug that caused players to be unable to reach Page 2 of Progress Quests.
Gate Bug. Chapter 8, Level 3. Fixed a bug where the gates would be locked shut.
Kalistia Taunt Bug fixed. Now she no longer Taunts her own allies.
Vorak Ultimate Fix. Fixed an issue with inconsistent cooldown times when upgrading his Ultimate Skill.
Radlath Bleed fix. Fixed an issue with Bleed values on Levels 1 and 2 of his first Skill.
Updated Nirvelle's description for Skill 3, Vitality Shift.
Fixed Wolrath icon bug.
Sebastin Awakening fix. Fixed an issue that caused problems when Awakening Sebastin.
Fixed an issue with Playtime Rewards timer.
- Fixed an issue with AI pathfinding on Campaign 5.2 on Insane.
That's almost everything, but we're not done yet…
NEW INVOKERS & TITANS
There are 11 new Invokers to summon – all 11 of them being Stonehearts! – and 2 awesome new Titans.
Here's the list:
Elder King Thalbrennar: Legendary, Stonehearts, Melee Attacker

Gralmund the Guidestone: Legendary, Stonehearts, Support

Redd Riot: Epic, Stonehearts, Ranged Attacker

Highguard Hundrik: Epic, Stonehearts, Melee Attacker

Fulrik the Animator: Epic, Stonehearts, Support

Orvadal the Lost King: Rare, Stonehearts, Melee Attacker

Grunid: Rare, Stonehearts, Ranged Attacker

Vaultkeeper Stullda: Rare, Stonehearts, Melee Attacker

Rufin: Rare, Stonehearts, Support

Garnatt: Uncommon, Stonehearts, Melee Attacker

Bryneth the Ram: Uncommon, Stonehearts, Tank

And the Titans!
Cairnai, The Walking Ruin: Rare, Eldrin

Amprix, The Living Dynamo: Rare, Nocturna

And that's everything we have for you! Dive into the Arena, then head over to the Invokers Discord to discuss strategy and share your feedback!