
Every character in the game has an element.
There are 6 elements:
Water
Fire
Earth
Wind
Light
Dark
Water, Fire, Earth, Wind
The 4 basic elements work in a rock-paper-scissors cycle:
Water ➜ Fire ➜ Earth ➜ Wind ➜ Water
For these 4 elements:
If your element is strong against the enemy’s:
You have elemental advantage.
You deal more damage.
You have a higher chance to apply debuffs.
If your element is weak against the enemy’s:
You have elemental disadvantage.
You deal less damage.
- Enemies have a higher chance to apply debuffs.
If there is no direct relation in the cycle, the interaction is neutral.
Water is neutral against Water or Earth
Fire is neutral against Fire or Wind
Earth is neutral against Earth or Water
- Wind is neutral against Wind or Fire
Core relations
Water
Strong vs: Fire
Weak vs: Wind
Fire
Strong vs: Earth
Weak vs: Water
Earth
Strong vs: Wind
Weak vs: Fire
Wind
Strong vs: Water
Weak vs: Earth
Light & Dark – special elements
PvP: Light vs Dark
In PvP battles, Light and Dark counter each other:
Light attacking Dark → Light has elemental advantage.
Dark attacking Light → Dark has elemental advantage.
When they get hit by their opposite element, they are treated as having disadvantage.
So in PvP:
Light and Dark hit each other harder,
but are also more vulnerable to each other.
PvE: counter element advantage
In PvE (against enemies / bosses):
You get elemental advantage whenever you bring the counter element:
Light Invokers vs Dark enemies
Dark Invokers vs Light enemies
The enemies do not get advantage against Invokers with counter element.
Water, Fire, Earth, Wind VS each other
Advantage
+30% damage
+20% debuff application chance.
Disadvantage
-30% damage
-50% debuff application chance
-50% crit rate.
Light vs Dark
Advantage
+30% damage
+20% debuff application chance.
Disadvantage
-30% damage
-50% debuff application chance
-50% crit rate.
Light and Dark vs Water, Fire, Earth, Wind
Light or Dark are stronger than any of the Water, Fire, Earth or Wind elements.
Advantage
+15% damage
+10% debuff application chance.
Water, Fire, Earth, Wiind elements are weaker than Light or Dark
Disadvantage
-15% damage
-25% debuff application chance
-25% crit rate.