Every character in the game has an element.

There are 6 elements:

  • Water

  • Fire

  • Earth

  • Wind

  • Light

  • Dark

Water, Fire, Earth, Wind

The 4 basic elements work in a rock-paper-scissors cycle:

Water ➜ Fire ➜ Earth ➜ Wind ➜ Water

For these 4 elements:

  • If your element is strong against the enemy’s:

    • You have elemental advantage.

    • You deal more damage.

    • You have a higher chance to apply debuffs.

  • If your element is weak against the enemy’s:

    • You have elemental disadvantage.

    • You deal less damage.

    • Enemies have a higher chance to apply debuffs.
  • If there is no direct relation in the cycle, the interaction is neutral.

    • Water is neutral against Water or Earth

    • Fire is neutral against Fire or Wind

    • Earth is neutral against Earth or Water

    • Wind is neutral against Wind or Fire

Core relations

  • Water

    • Strong vs: Fire

    • Weak vs: Wind

  • Fire

    • Strong vs: Earth

    • Weak vs: Water

  • Earth

    • Strong vs: Wind

    • Weak vs: Fire

  • Wind

    • Strong vs: Water

    • Weak vs: Earth

Light & Dark – special elements

PvP: Light vs Dark

In PvP battles, Light and Dark counter each other:

  • Light attacking Dark → Light has elemental advantage.

  • Dark attacking Light → Dark has elemental advantage.

  • When they get hit by their opposite element, they are treated as having disadvantage.

So in PvP:

  • Light and Dark hit each other harder,

  • but are also more vulnerable to each other.

PvE: counter element advantage

In PvE (against enemies / bosses):

  • You get elemental advantage whenever you bring the counter element:

    • Light Invokers vs Dark enemies

    • Dark Invokers vs Light enemies

     

The enemies do not get advantage against Invokers with counter element.

Water, Fire, Earth, Wind VS each other

Advantage

+30% damage
+20% debuff application chance.

Disadvantage

-30% damage
-50% debuff application chance
-50% crit rate.

Light vs Dark

Advantage

+30% damage
+20% debuff application chance.

Disadvantage

-30% damage
-50% debuff application chance
-50% crit rate.

Light and Dark vs Water, Fire, Earth, Wind

Light or Dark are stronger than any of the Water, Fire, Earth or Wind elements. 

Advantage

+15% damage
+10% debuff application chance.

Water, Fire, Earth, Wiind elements are weaker than Light or Dark

Disadvantage

-15% damage
-25% debuff application chance
-25% crit rate.