
This is another small update, but comes with some 11 new Invokers, 3 new Titans, important rebalances, battle improvements, and the headline feature – a live player-driven Tier List and Ratings!
INVOKER TIER LIST

You asked, and we delivered! We wanted to get this in your hands as soon as possible – you can now head to the Index and find an Invoker Tier List, which ranks every Invoker's performance across every Boss and Game Mode.
- You can filter by Faction, Element, Rarity, and Class – and figure out which Invokers you want to set your sights on, to summon or fuse.
- You can also filter just by the Invokers you have in your Collection, so you find exactly which Invoker you should focus on building next for any Boss.
This Tier List is formed by you, the players, and will always update itself live – because the Tier List is based on… Invoker Ratings!
INVOKER RATINGS

Each player will now be able to Rate an Invoker's performance against each Boss and in each Game Mode.
From Arena, to the Campaign, to each individual Boss – you can give an Invoker a rating from 1 to 5, based on how useful they are in that mode.
There are a few guardrails in place to stop people “votebombing” specific Invokers:
You must own an Invoker to give them a rating
The Invoker must be at Level 50 to rate them
You only get 1 rating per Invoker i.e. you can’t rate the same Invoker differently across duplicates in your Collection
You can change any of your ratings for any mode once a day.
Once rated, Invokers will appear in the Tier List according to their average rating in that area of the game.
S Tier: 4.8+ Rating
A Tier: 4.5 to 4.79
B Tier: 4.0 to 4.49
C Tier: 3.5 to 3.99
D Tier: 3.0 to 3.49
Anything below that will not be ranked on the Tier List.
The average ratings will update based on how the playerbase rates a specific Invoker, so get testing and get voting!
BATTLE STATUS INFO IN PAUSE MENU
We've updated the Pause Menu to include a ton of live battle info.


Just hit Pause during any Battle in both PvP and PvE to see:
A damage summary of all damage your team has taken from enemies, including the type of damage (such as direct damage from attacks, damage from Burns and Bleeds, or Corruption damage from Bosses)
All active buffs and debuffs on your team and the active enemies

IN-GAME ALERTS
You'll now see handy in-game alerts when you've completed Quests and have rewards waiting, along with when your Arena Defense wins or loses a battle.
We'll expand the feature and functionality of this in the future to help you stay up-to-date on Quest progress, Arena and Clan Activity, Events and Tournaments, and so on.
You'll also now see we added recommended Progress Quest, on-screen in a similar-looking alert.
These recommended Progress Quests are a helpful guide to tell you which Quest you might want to focus on next to maximize your Progress. Simply tap on the alert to go where you need to be to work on completing the Quest.
Now let’s jump into all the quality-of-life and feature updates:
BATTLE
Smarter Healing: Invokers will now not waste healing Skills at the start of a battle, if all allies have full HP.
Low HP Skill Usage: If an Invoker falls below 20%, they will now prioritize using all available Skills – hopefully to keep them alive or take down the enemy fastest.
Enemy Flinch: Some enemies will now flinch when they take 15% or more of their HP in a single hit. This doesn't do anything mechanically – it's purely visual.
Smarter Reviving: Invokers with Skills that can revive allies will now target the highest power ally first.
New Stats in Battle Report:
We’ve added a new “Overkill” stat to the Battle Report. It shows how much extra damage you dealt to an enemy after you reduced their HP to 0.
- We've also added "Corruption Damage Taken", showing how much damage each of your Invokers took specifically from the Boss' Corruption to help understand how deadly they can be if you ignore them.
TITANS
Titan Target Priority: Titans will now prioritize targets in the following order: Bosses ➤ Minibosses ➤ Enemy Structures ➤ Elites ➤ Minions.
Titan Lock: Just like Invokers, you can now lock and unlock Titans in your Collection, so you don’t accidentally use them for Ascension or Empowerment. Empowered Titans will automatically be locked.
Titan Max Level Icon: You’ll now get a shiny status in the Level Up screen whenever a Titan reaches max Level.
Titan Animations in Collection. We've moved the “Play Animation” button to the right-hand side of the screen.
Fixed a bug for Aratax that meant his Unkillable buff did not apply to an Invoker on Invokation End.
ARENA
Titan Mana Indicator on HUD: We've added a percentage indicator to the Titan Mana Bars to show both the player and the opponent's Titan-charging progress more clearly.
Gold League Point-Loss Limit: If you lose 20 Defense Battles in Gold League in a single day, you will stop losing Points subsequent Defense Battle losses.
Note: This system already exists in lower Leagues. This is to help players maintain their League by preventing a slow bleed of Points.
Opponent Sorting: Players in your Opponent List will now be sorted from lowest to highest Arena Points, making it easier to pick your targets!
Arena Quest Navigation: Tapping “Go” on an Arena Quest will now take you straight to your Opponent List.
Anti-Kiting Measures: Many of you on Discord contacted us over kiting abuse in the Arena, being able to totally avoid enemy Titans in Arena Offense Battles by simply… running away. If an Invoker is now detected kiting an enemy, the Titan will now switch targets to another Invoker, rather than endlessly chasing.
Trophy Room Indicator: You’ll now see a red dot indicator to let you know when you’ve earned enough Trophies to upgrade a Stat in the Trophy Room.
Fixed a visual bug in the Results Screen for Arena Offense Battles when a player only had 1 Invoker on their team.
MISCELLANOUS
Ascension Option in Invoker and Titan Filters: You can now sort your Invokers and Titans by Ascension Level.
Enable Notifications Achievement: We’ve added an achievement for enabling Notifications, complete with a Rare Codex as a reward.
Campaign Map Update: Unreached Chapters will now be greyed out, and we've added a path on the map to show Chapter progression.
- Sildrea Destroy HP Fix. Fixed a bug with Sildrea's 2nd Skill, Webspin Vortex, that caused the Skill not to destroy the target's HP. It now functions as intended.
- Fixed the Dash Progress Bar in the Arena.
INVOKER REBALANCE
We've slightly tweaked and buffed some of our Light and Dark Legendaries!
Shadek the Soulreaper
Increased the Ultimate Mana gained from his Ultimate Skill, Soul Reap, from 0.1% to 5.5%.
Duchess Kanraku
Increased the DEF Down debuff applied by her Active Skill 1, Unchained Claw, from 30% to 50%.
Increased the Ultimate Mana gained from her Active Skill 2, Abyssal Hands, from 65 to 105.
Updated the description of her Ultimate Skill, Oblivion Crush. It deals extra hits per debuff on the target, rather than bonus damage per debuff on the target.
Jutsubo
Increased the healing on her Active Skill 1, Secret of Dreams, from 4% MAX HP to 13%.
Increased the DEF Down debuff applied by her Active Skill 2, Secret of Hurt, from 35% to 50%.
Her Ultimate Skill, Secret of Hope, now heals based on Jutsubo's MAX HP, rather than the target’s.
Saducine
Increased the Titan Mana gained from her Combo Attack 5, from 2 to 10.
Increased the Ultimate Mana gained from her Active Skill 1, Hex Pulse, from 5 to 10.
Marilla the Black Salvo
Increased the Ultimate Mana gained from her Combo Attack 5 from 20 to 60.
Increased the damage against targets with HP above 40% dealt by her Active Skill 1, Humble the Mighty from 40% to 125%.
Valentu the Devoted
Increased the damage multipliers of all Skills.
Increased the strength and duration of the ATK Down debuff applied by his Active Skill 1, Lover’s Lunge, from 35% and 6s to 50% and 8s.
Increased the Weaken debuff applied by his Active Skill 2, Devout Denial, from 15% to 25%.
Updated the AoE for his Skill 3, Haunted Rebuke, from a 4x6m area in front of Valentu, to a 8m radius around Valentu.
Increased the cooldown reduction effect of his Ultimate Skill, Unbroken Vow, from 3s to 5s.
BOSS REBALANCE
Skill Cooldown Fix: Disable debuffs and effects that increase Skill cooldowns no longer work against Bosses.
Sakiel: Fixed a bug where his first Skill, Lost Sword, in his Angel Form had a 0% chance to apply debuffs.
Althar:
Althar has undergone some more significant changes. Previously, Althar's minions could get a bit too out-of-hand and players were struggling with defeating them in-time when the numbers became too overwhelming, with not enough hard-hitting AoE to keep up.
Skill 3, Necrocall, has been changed as follows:
The minion waves now follow a different structure, with 4 wave types instead of 2 – with 2 of those waves now being minion-only waves, without any extra Minibosses to summon.
We've also added a minion limit to this Skill. Althar will not summon Minibosses if 2 or more are alive, and will not summon Minions if 10 or more are alive. This should help keep the enemy number down.
Skill 5, Deadraise. Instead of simply reviving all dead Minions and Minibosses (which was incredibly deadly given the minion number could grow without any limit), it now works as follows:
Heals all alive Minions and Minibosses, then doubles their ATK stat. Then, it revives all dead Minions and Minibosses.
The Skill starts on Cooldown, and the Cooldown will double every time the Skill is used.
The changes to this Skill mean you absolutely want to take out as many of those enemies as possible before Althar uses this skill. Leave them in-battle, and their ATK can grow out of control very quickly. To prevent this from going too crazy, Skill cycles will also slow over time, as the Skill's Cooldown doubles each time it's used.
PROGRESSION REBALANCE
We’re dealing with hundreds of thousands of bot accounts spamming us, and it's causing many technical issues and eating up a lot of dev time and human resources dealing with Support and so on to combat it.
To reduce bot accounts, we're downgrading the free “passive” rewards available in early game, that didn't require you to actually play or progress, but could be gained simply through waiting or grinding a single Level endlessly.
Those rewards aren’t gone forever – we’ll be placing similar or extra rewards behind actual gameplay progression. Here's what's happening:
Player XP Gain Changes in the Campaign on Normal
Added Player XP for completing Levels for the first time (previously there was no extra XP for first-time completion)
Decreased player XP for subsequently beating those Levels
Daily Login Rewards
Day 15: Gems reduced from 100 ➤ 50
Day 18: Radiant Star ➤ Dream Orb
Day 24: Dream Orb ➤ Fate Star
Day 27: Gems reduced from 150 ➤ 100
Day 30 Invoker Reward: Only available only to players who reach Player Level 25.
We looked at real player data, along with the upcoming XP changes, and 99.6% of players are Level 25 or above on this day. So for real players, this won't make a difference.
Day 31+ Rewards will only be unlocked once players reach Level 25.
We're also upgrading the rewards you get for completing the Campaign on Normal, Hard, and Insane for the first time. We're adding:
3 Rare, 2 Epic, and 1 Legendary Codexes to the rewards for beating the Campaign on Normal
1 Radiant Star for completing the Campaign on Hard
1 Divine Star for completing the Campaign on Insane
This is in addition to any other rewards you gain from other Quests and Achievements - these will be shown as the completion rewards on Chapter 9, Level 10 in the Campaign on each difficulty for all players that have not yet beaten those Levels.
We're also adding a load more Rewards and Quests, each with rewards for activity and general progress:
Bonus Quests: Added "Win 5 Battles against Pentiax" Quest, to earn 50 Titan Spark as the reward.
Progress Quests:
Page 1: Removed Facebook, Discord, YouTube Quests
Page 1: Added Campaign Level Quests (Beat Chapter X Level X of the Campaign on Normal)
Page 2: Added Campaign Level Quests (Beat Chapter X Level X of the Campaign on Normal)
Page 3, 5, 7: Added Quests to earn Earn Stars in various Chapters of the Campaign
We'll be adding more rewards to gameplay content in our upcoming releases – including a much-requested (permanent) Epic Invoker Guarantee for both Radiant and Destiny Stars.
Destiny Stars: You're guaranteed to get an Epic Invoker on your 30th Star without an Epic
Radiant Stars: You're guaranteed to get an Epic Invoker on your 30th Star without an Epic
- Note: These will come in a future update.
NEW INVOKERS AND TITANS
What’s a new update without new Invokers and Titans? We’ve got 11 new Invokers and 3 Titans coming your way – including our very first Mythical Titan for the Stonehearts!
INVOKERS
Lektrine the Storm Witch. Legendary, Magi, Light, Melee Attacker.

Skoloss the Tomb Baron. Legendary, Nocturna, Water, Tank.

Zhine the Spark. Epic, Magi, Dark, Support.

Gondo the Watchman. Epic, Cambion, Dark, Tank.

Benkoro the Void Wrangler. Epic, Cambion, Earth, Melee Attacker.

Thlysa the Rootwalker. Epic, Eldrin, Fire, Support.

Granvil. Epic, Stonehearts, Fire, Melee Attacker.

Incizza Inkbroth. Epic, Freeborn, Dark, Melee Attacker.

Bruk the Hook. Rare, Freeborn, Light, Melee Attacker.

Skrimp. Rare, Lightseeker, Light, Melee Attacker.

Orchira. Rare, Eldrin, Light, Ranged Attacker.

TITANS
Terravun the Earthcarver. Mythical, Stonehearts.

Ferrogar the Drill Engine. Rare, Stonehearts.

Komodyre the Magmascale. Rare, Ironbands.

And that’s all for Update 0.57. Jump on over to Discord and let us know what you think!