
Meet the Stonehearts, beat Sakiel, and Multi-Battle your way to glory!
NEW FACTION – THE STONEHEARTS
First up, we've added the first 6 new Invokers from a brand-new Faction – the Stonehearts.
The Stonehearts are an ancient Dwarven Faction of warriors, mages, stoneweavers, smiths, and, uh, fans of hammers, hailing from the Kingdom of Stoneloom. This mighty kingdom is carved into the very stone inside the towering, glass-topped Mount Stoneloom, each layer home Dwarves of different ilk – whether it's the innovation-driven Goldcast or the tradition-bound Deepcast.
Today, we bring you 6 Deepcast Stonehearts – keepers of ancient lineages, of sacred traditions and magics… and a few worker dwarves that dig those Deepcast mines.
The Dwarves themselves? Mighty wielders of hammer, stone, and magic. Their society may be divided, but the sturdy, stubborn Stonehearts have united to put their ideals aside and fight as one. For the Kingdom. For Serenity.
Head to the Index to check out their stats and Skills in-game, or scroll down to the “New Invokers” section to get a sneak peek at them – alongside all the other new Invokers and Titans!

NEW BOSS – SAKIEL
The final Boss of the Campaign is here – Sakiel, Serenity's Fallen Angel.
We won't spoil too much about the fight itself here – you'll need to go check it out in-game for yourself.
All we'll say is… it's a buff and debuff-heavy fight, and being able to manipulate them is going to be key to your success. You'll need to block, protect, and steal if you want to come out on top. Oh, and bring a Stun – you'll need it.
Note: This is our first version of the Sakiel fight. It's still under active development, and is subject to change (and potentially open to funky exploits!).
We've also added all-new levels in Chapter 9 of the Campaign – Levels 1, 2, 5, 7, 8, and of course, Level 10.
Want to try Sakiel straight away? Head over to Chapter 9, Level 10 to try it for yourself.
Then jump on our official Discord to share your feedback and let us know what you think – we'd love to hear it!
MULTI-BATTLE IS HERE!
A lot of you asked for this, and we promised we'd deliver as soon as possible – so here it is!
Now you can automatically set your game to run multiple battles in a row, without having to step in and hit replay manually. You can run Multi-Battles in Boss Mode and in the Campaign.
Multi-Battle unlocks when you reach Campaign Chapter 2. Here's how it works:
You'll get 10 free Multi-Battle Tokens a day.
Enter any Level in the Campaign, hit “Multi-Battle”, and choose your settings.
Select the number of Battles you want to run.
Set your Stop-Loss. Multi-Battle will automatically stop re-running a Level after a certain number of lost battles. By default, this is set to 1 Loss.
Enable Auto-Refill or not. Auto-Refill will keep refilling Energy using your Gems until you run out of Gems or Multi-Battle Tokens.
Hit “Start Multi-Battle”.
Multi-Battles will run on Auto by default, but you can step in to help your team on Manual if you need. Just remember to put it back on Auto when you're done.
When Multi-battle ends, you'll see a new Reward screen summarizing everything you've won.
Multi-Battle will end when you hit your set number of Battles, you run out of Energy, Gems, or hit your Stop Loss.
You can get more Multi-Battle Tokens every day from Quests, Playtime Rewards, and the Shop.
Have fun!

IN-GAME SUPPORT AND MORE

CONTACT SUPPORT
Now you can contact Support directly from the game – from the Quick Menu shown in the screen above.
If you experience any errors while playing, just hit that Support button and we'll be in touch.
You'll see a Contact Support button in a bunch of different places – from the Quick Menu, from Settings, and in error popups.
When you contact our Support Team via in-game Support, you'll receive a response directly in-game.
You'll see a notification in-game when a Support Agent responds, along with a red indicator that tells you there's an unread message for you.
That's it. Simple.

GUIDES AND FAQS
From the same Quick Menu, you can hit FAQ to find a host of written guides, tips, and help for many game features, systems, Bosses, and so on.
We'll be adding more Guides over time, and we'll let everyone know on Discord when new ones are released.
NEWS
You'll also be able to find the latest game news.
If you're reading this news article, you probably already know that – but if you got this news post from Discord, then you might not. So there it is. News.

NEW SPIRES
Dive into our freshly-updated Spires!
- We've updated the visuals for every single Spire, and tweaked the balance and gameplay to be quicker and more dynamic.
- We've also significantly decreased the difficulty on Floors 1-5 in every single Spire. Jump in and check out the new Spires for yourselves.
BATTLE & GAMEPLAY UPDATES
BATTLE
Accuracy & Resistance. Simplified the Accuracy vs Resistance formula that decides debuff application chance. Both ACC and RES Stats for Invokers will now be shown as integers, no longer as percentages.
Doubled Titan and Ultimate Mana Generation Rates. Yes, doubled. Both Titans and Ultimates will be charged far more frequently during Battle, making it both quicker and easier to beat levels.
Tank Class Stat Update. Tanks generally now have higher DEF, slightly decreased HP, and gain extra HP when placed in the Frontline in all Tactics.
Mana Gen Fix. Fixed an issue with Skills that have a specific Mana Generation effect.
Legendary & Epic Buffs. We've buffed almost every Legendary Invoker and a ton of Epic Invokers. We've also slightly decreased the amount healed by Solnor's Regeneration buff in his Lifebloom Skill and reduced the number of Bleed debuffs applied by Sodama's Kaito's Barrage Skill from 3 to 2. There are too many changes to list in a single post, this time – so make sure to check them out for yourself in-game.
- Future Plans: We're working on making Tanks actually Tank – which means a lot of rebalancing, a lot more Taunt debuffs, and even some new tanking and protection-focused buffs in the works.
- Tap-to-Attack: When tapping on an enemy when playing on Auto, it will now activate Skills – not just Combo Attacks. When playing on Manual, it will only launch Combo Attacks.
GENERAL
Decreased Memorium Cost. Reduced Memorium upgrade costs for 5★ and 6★ relics (Levels 1–10), making it cheaper to test early Substat rolls.
Increased Memorium from Crushing. Increased Memorium gained from crushing Relics.
Decreased Relic Removal Costs. Decreased gear removal costs for 1★–4★ relics.
Titan Skill Upgrades. Removed Titan Spark as a required resource – now you just need Prisms and Gold.
Easier Weekly Quest. Decreased the Weekly “Complete all Daily Quests” quest from 7 times per week to 5 times per week.
Improved Weekly & Monthly Quest Rewards. Better rewards, including increased Memorium, Echoes, and more.
Progress Quests. Increased Titan Spark rewards for winning Spires Battles (from 50 Titan Spark to 200).
CAMPAIGN
Increased Rune Drops. We increased the Rune drop rate on every difficulty (4x on Normal, 2x on Hard, and around 4x on Insane).
Increased XP Drops. In Chapters 1-5, XP gain has been increased on every difficulty. XP Potion drops from completion rewards have been increased on every level.
Easier Chapter 1. We significantly decreased the difficulty of Chapter 1 of the Campaign on Normal, making it easier and faster to farm much-needed Relics.
Easier Bosses. Chapter 1, 2, and 3 Campaign Bosses on Normal have been made far easier.
BOSS MODE
Easier Bosses. Boss difficulty has been decreased on Stage 7 and above (all Bosses).
Better Relic Drops. All Bosses now drop higher-Rarity and higher-Rank Relics on earlier Stages.
- Ulgorim Fix: During battles with Ulgorim, Skills with Heal Reduction will automatically target Ulgorim himself, and will no longer waste them on Totems.
- Accuracy & Resistance Stats: We've added each Boss' ACC and RES Stats to the Team Selection interface prior to every Boss Fight, along with their Tolerance Bonus or Penalty.
GAME IMPROVEMENTS & OPTIMIZATIONS
Faster Battle Reloads: Re-entering recently-completed Levels is now significantly faster.
Updated the Battle Results screen.
Detailed Battle Performance Stats on Results screen (available by tapping “Stats” on the Results screen). We've added more Stats, along with the explanations of how they're measured.
Added Confirmation Popup for Gold and XP Boosts to prevent accidental purchase.
New Exclusive Deals section at the Shop. Check it for special time-limited offers and massive discounts.
Settings update:
Added Graphics Settings to manage FPS, visuals, and performance.
Added Visual Sensitivity Setting to disable or enable Camera Shakes.
Added Contact Support button and Copy PlayerID button.
Added Dismiss Indicator to help people find the Invoker Dismiss function in their Collection.
Removed the Group Up button during the early Campaign Levels and Spire Floors.
- Free Gifts! Everyone should have received a free gift pack in the Shop, to celebrate the release of this new version. Go grab it before it's gone.
NEW INVOKERS
Okay, that's a lot of changes, but we're not done yet – we've still got the 11 new Invokers and 4 awesome new Titans to show you.
First up, meet the Stonehearts.





If that's not enough, here are 5 more awesome new Invokers.




And last, but certainly not least, 4 powerful new Titans…


Andddd we're done! That's everything we have for you. As always, we're excited for you to get your hands on everything and excited to hear what you think.
Head on over to the official Discord and share your feedback with us.



