Omnissi (EARTH) – The Elemental Garuda

OVERVIEW

While Omnissi shares some skills across each Element, there are also unique mechanics to overcome to master each version.

The Earth version of Omnissi wields incredible damage. Her Combo Attack boosts her ATK by 25%, while her first skill, Torrent of Earth, gives her a huge +35% Crit Rate buff – massively increasing her damage output.

Bring Invokers that can either remove those buffs from Omnissi, or can cast Block Buffs to prevent them from appearing in the first place. If you do nothing about them, you’re unlikely to survive her ramped-up damage.

And if that’s not bad enough, the Earth Garuda’s unique Passive means that when her HP drops to 75%, 50%, and 25%, she will cast Paralysis Corruption on your whole team (for a loooong 15 seconds) and completely refresh the cooldown of her second skill, Gale of Stonewind… which will immediately cast another long-lasting set of Paralysis on top. 

Making sure you bring Invokers with the right Tolerances here will make the difference between failure and victory.

 

DO

Bring the right Tolerances. 

Bring Invokers that can Block or purge Omnissi's buffs.

Or better yet, someone that can steal them and use them against her.

Bring durable, tanky Invokers.

DON'T

Let her buff herself freely.

✕ Forget about the Corruptions.

✕ Bring a team full of squishy Invokers.

✕ Bring Bleed debuffs – Omnissi is immune in this incarnation

SKILL BREAKDOWN

Each version of Omnissi shares most of their Skills, but they do have a few key differences and unique skills. 

Each version of Omnissi has:

  • A unique Combo Attack #1

  • A unique Skill 1

  • A unique Passive Skill

These are the main differences that you need to know to help build your team to counter each version – the rest of the Skills are identical across every Element, aside from the Corruptions, which change for each one.

  • Note: Unlike most other versions of Omnissi, Earth Omnissi has extra effects in her second Skill, Gale of Stonewind.

 

We'll start off by going over the unique Skills that define the fight.

 Shattered Earth [Passive]

Whenever Omnissi's HP drops to 75%, 50%, and 25%, casts Paralysis Corruption on all enemies in the arena, lasting 15s.

Paralysis Corruption instantly puts one of the target's Skills on a 30s Cooldown, at random, after the Paralysis expires.

Then, instantly refreshes the Cooldown of Omnissi's Gale of Stonewind Skill.

  • TIP #1: This is as bad as it sounds. As you take Omnissi down, your whole team is going to get hit with a 15-second Paralysis stun at certain intervals. The only way to decrease that duration is with Paralysis Tolerance, so make sure you bring the right Invokers with the right Relics.

 

  • TIP #2: The Paralysis stun isn't the only scary part – it also puts a random Skill on a 30-second cooldown. That cooldown starts AFTER the Paralysis ends, which means you're potentially unable to use some of your key skills for a long, long time. The only way to block that cooldown increase is by having 100% Paralysis Tolerance, so you have a concrete target to aim for.

Combo Attack #1

Attacks 1 enemy, dealing N damage. Casts a [25% ATK Up] buff on Omnissi, lasting 8s.

  • TIP #1: Don't let her keep this buff. Bosses already deal huge damage – don't let her do even more.

Skill 1 – Torrent of Earth

Targets 3 random enemies in a 30m radius, tracking them for 1.9s. Then, creates a 4m radius AoE zone around the targets, dealing N damage to all enemies in the area. Casts a [35% Crit Rate Up] buff on Omnissi, lasting 15s.

Each hit casts 1 stack of Bloodrot Corruption on each target. The Bloodrot Corruption ticks 1 time every 10s. Each tick damages the target by 0.5% of their MAX HP. Each stack of Bloodrot Corruption decreases the size of all heals the target receives by 3%.

  • TIP #1: This attack is unavoidable for at least 3 of your team – but it's also going to hurt everyone else in the area. You can spread out to reduce damage, but you'll need to ensure you have a good amount of Bloodrot Tolerance to minimize the damage. 

 

  • TIP #2: Once again, Crit Rate Up is another buff you definitely don't want Omnissi to keep. Block it, steal it, just don't let her keep it. 

Skill 2 – Gale of Stonewind

Divides the arena into 3 zones, then creates Stone Gales that fill the zones one by one, in random order. 

Each Gale takes 2.9s to charge, dealing N damage to all enemies in the area. 

Each hit casts Paralysis Corruption on each target, lasting 15s. Paralysis Corruption instantly puts one of the target's Skills on a 30s Cooldown, at random, after the Paralysis expires.

Each hit casts 1 stack of Bloodrot Corruption on each target. The Bloodrot Corruption ticks 1 time every 10s. Each tick damages the target by 0.5% of their MAX HP. Each stack of Bloodrot Corruption decreases the size of all heals the target receives by 3%.

Each hit casts a [Crit Rate Down] debuff on each target, lasting 20s.

  • TIP #1: Move. This Skill is scary, but thankfully you are able to avoid it and get out of the way. If you get hit, not only do you take insane damage, but you also end up on the wrong end of a long-lasting stun from Manacrush Corruption. 

 

  • TIP #2: Use the Group Up button to huddle your team together and ensure they get out of the way. Relying on your team's Instinct here is never going to be as reliable as doing it yourself.

 

  • TIP #3: Unlike most other versions of Omnissi, the Earth version packs an extra debuff – Crit Rate Down – in this Skill. If you're relying on Invokers and Skills who need critical hits to unleash extra effects, this can put a stop to your plans immediately. Be ready to get rid of it!

Combo Attack #2

Attacks all enemies in the arena, dealing N damage per hit.

Combo Attack #3

Attacks 1 enemy, dealing N damage.

 Combo Attack #4

Attacks all enemies in a 5m radius, dealing N damage per hit.

Skill 3 – Wings of Swiftstone

Dives through an 8x20m path, towards the furthest enemy in a 15m radius, damaging each enemy hit, dealing N damage per hit. Launches each target in the air for Ns, launching them Nm away.

  • TIP #1: Once again, get out of the way. This is a long-lasting launch that pushes you backwards, along with some serious damage. The saving grace is that you can actually avoid it entirely – if you're on your toes.

Skill 4 – Song of the Monolith

Casts a [Shield] buff on Omnissi, equal to 30% of her MAX HP, lasting 10s.

Then, Omnissi channels. While channeling, continuously hails Petal Rain, attacking all enemies in the arena, dealing N damage per hit. Petal Rain will fall on each enemy 3 times every 2s.

Channeling will be interrupted when Omnissi loses 10% of her MAX HP.

  • TIP #1: Unleash everything you have to stop the Skill as soon as possible. Here, Omnissi will continue to channel until one of two things happens: either your whole team dies, or you manage to deal enough damage to her. This is a pretty hard damage-check for your team – if you don't have enough DPS to shut this down quickly, you're done.

CORRUPTIONS

The Earth version of Omnissi has two Corruptions: one Damage Corruption (Bloodrot), and one Control Corruption (Paralysis).

Each of Earth Omnissi's attacks will deal extra damage as Bloodrot Damage, which is not decreased by your Invokers’ DEF Stat.

DAMAGE CORRUPTION –  Bloodrot 

Bloodrot Corruption

  • Each stack of Bloodrot damages the target by a percentage of their MAX HP every tick. Each stack also decreases the size of all heals the target receives. Infinite duration.

Bloodrot Tolerance

Bloodrot Corruption is a damage-over-time effect that damages the recipient by a percentage of their MAX HP every tick. It also decreases the size of all heals the target receives by a certain percentage. Bloodrot Corruption has an infinite duration and cannot be removed. Bloodrot Corruption stacks additively, so each stack of Bloodrot directly increases the damage per tick along with the the Heal Size reduction.

Bosses with Bloodrot Corruption also deal direct Bloodrot damage from their Skills, in addition to their regular damage. Direct Bloodrot damage ignores the target's DEF stat, and can only be decreased by the target's Bloodrot Tolerance.

Increasing an Invoker's Bloodrot Tolerance will decrease all Bloodrot damage by the Invoker's Tolerance percentage, along with decreasing the effects of the Heal Size reduction.

 

CONTROL CORRUPTION – PARALYSIS  

Paralysis Corruption

  • Stuns the target, making them unable to move or use Skills. Puts one of the target's Skills on a 30s Cooldown, at random, after the Paralysis Corruption expires. 

Paralysis Tolerance

Paralysis Corruption stuns the target for its duration. Then, when it expires, it puts a random Skill of the target's on a 30-second cooldown.

Paralysis can throw your plans out of the window. You can often recover from a long stun, or other crowd-control debuff, by immediately using a powerful heal after the debuff expires. But Paralysis can stop that plan in its tracks if it puts the skill you were waiting to use on a huge 30-second cooldown.

Increasing an Invoker's Paralysis Tolerance will decrease the duration of the Paralysis' stun by the Invoker's Tolerance percentage. And at 100% Paralysis Tolerance, the cooldown increase will also be blocked.